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spentmod ([info]spentmod) wrote,
@ 2008-01-05 03:07:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
The Game


What is Spent Magazine?

Spent Magazine is a PB role playing game set in the offices of a fictional men's magazine. Similar to GQ, Details, and Maxim, the magazine endeavours to be a monthly guide to what is cool and hip - not to mention that it is filled with half naked girls. It is filled with columns and articles on sex, video games, movies, music, politics, news, and fashion all geared toward the upper middle class man; the type who can afford the coolest new iPod, fashions, and video games, but who is still most definitely straight, and probably a little defensive about his masculinity.

Characters in this game work in Spent's midtown Manhattan offices. They range from receptionists and maintenance workers, to sales executives, photographers, and editors. Their salaries run from minimum wage to the hundreds of thousands of dollars yearly, and they are of different ages, nationalities, and social statuses. The one thing that unites them, of course, is their hatred of the editor-in-chief, Richard Lewis.

Why the journals?

Richard saw a special on blogging while watching Discovery Channel. He decided it'd be fun to use it in the office under the pretense of saving paper by posting memos, information, etc., electronically. Really? It's just an excuse for people to waste time at work.

Who is Richard Lewis?

Richard is the editor-in-chief at Spent Magazine. He has worked for the magazine since its inception, and after a few years as the senior copy editor, he orchestrated an editorial coup d'etat, and he took over the helm of the magazine. Under his not-so-watchful eye, the magazine has flourished. Sales went up, the scandals were seemingly monthly, and celebrities wanted their faces on the cover. Insiders argue that his mix of trashy (think Maxim at its worst) along with insightful journalism and more high-brow fashion and culture pieces (think GQ and Esquire at their best), has helped Spent capture a large chunk of the market.

So what are Richard's methods? Simple. He does nothing.

Seriously? Seriously. Richard hates work. He hates writing, he hates typing, he hates talking to those dreadful higher up types on the phone. A naturally bright (and some would say cunning) man, Richard's learned how to maintain a high level of importance while doing nothing of use for the magazine. How does he do this? Minions. Lots of them. Eager to make their mark on the publishing world (or so tired of him that they'll do whatever he says to avoid having to interact with him), Richard is always able to trick someone into working for him. Oh, that and he's got friends in high places who would pull their advertising accounts in a second if he lost his job. That helps too.

What is Richard like?

He's lazy, chauvinist, somewhat racist, definitely homophobic, and he certainly sees nothing wrong with a little cleavage around the office. In short? He's a jerk. He's also your boss.

What is Spent like?

We find that vitriol is a term that just isn't thrown around enough anymore. It adequately describes Spent. The office can be caustic, nasty, and underhanded in the worst sorts of ways; the friction between management and their employees can be utterly unbearable. There are people who would step over their own mothers to get what they want, and they do. In short? People can be ruthless - it is corporate America, after all. Not everyone will get along (do you like all of your coworkers?), not everyone keeps their job, and not everyone plays fair.

It isn't all doom and gloom though. Working forty hours a week with the same people can lead to great friendships, bonding under the pressure and mutual misery.

Your mission at Spent? Survive. Try not to alienate the office by kissing Richard's ass too much, but try not to offend his delicate sensibilities - you could find your way into the unemployment line.

What is the game like?

First and foremost, we expect people to understand the boundaries between In-Character, and Out-Of-Character. Not all of the characters are nice, and if your character does something dumb or dramatic, they might make fun of them. This isn't a reflection of their player's opinions of you or your character. Some people are just dicks. Having a sense of humor is in the rules of this game - so try not to let things get to you. Remember, it is an office. The journals aren't diaries.

We like proactive players. Post open threads, development memes, comment to entries, and suggest ideas in our OOC community. Don't expect the mods to hold your hand; we'll help you out in a bind, but you're expected to put in your own legwork. We also expect you to follow the rules, and we don't have a problem with telling you when you aren't.

Over all? The game strives to be friendly, open, and approachable. We try to do that as mods, and we expect players to do the same.

Interested?

♦ The Rules/Guidelines
♦ Taken/Held
♦ The Application
♦ Information about the Setting
♦ The Office Directory

More questions?

Contact us via the CONTACT THE MODS page! Don't be a stranger.




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